[alicebot-general] Chatbot Game: Crowdsourcing in the form of a game
Amir Michail
amichail at gmail.com
Wed May 14 16:27:16 PDT 2008
On Wed, May 14, 2008 at 6:24 PM, Dr. Rich Wallace <drwallace at gmail.com> wrote:
> Who or what chooses which rules to accept or reject?
It's done in a weighted random way: rules with higher scores are more
likely to be picked.
Rules start out with 10 points. If the score of a rule goes down to
0, then that rule will never picked again.
Note that rules with preconditions have strict priority over those without.
Amir
>
> On Tue, May 13, 2008 at 4:01 PM, Amir Michail <amichail at gmail.com> wrote:
>> Hi,
>>
>> This doesn't involve Alicebot or AIML, but you might find this new
>> approach to chatbots interesting:
>>
>> http://chatbotgame.com
>>
>> Amir
>>
>> --
>> http://chatbotgame.com
>> http://numbrosia.com
>> http://twitter.com/amichail
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> _______________________________________________
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>
--
http://chatbotgame.com
http://numbrosia.com
http://twitter.com/amichail
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